# PO\_AddBuildingShades

Add selected shade surfaces to model. Use "Pollination" command to open Orphaned Object Manager to check and edit each shade.

<figure><img src="https://user-images.githubusercontent.com/2915573/209876725-19344820-b659-4d8a-acf3-51da517d2019.gif" alt=""><figcaption></figcaption></figure>

## Options

* **NameByLayer**

  Use layer's name for object's display name

Notes:

* The selection can be a brep or a series of planar surfaces.
* If the selection contains a brep with curved brep faces they will be planarized automatically.


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