Assign Modifiers
Use modifiers for non-room geometries
Step 1
First select a geometry such as aperture, door, room face, or shade. For a child geometry, you can double click its parent geometry which enters the editing mode and then you can select any child geometry, or you can select the child geometry from the right side room manager and expand the room all the way down to where you could find the child geometry. As for room's face, Rhino has a shortcut key for selecting child faces: hold Shift + Ctrl and click one of room's faces.
Step 2
Use command PO_EditApertureProperties, PO_EditDoorProperties, PO_EditFaceProperties, or PO_EditShadeProperties or double click the item from "Room Manager" to bring up the object properties dialog, in which you can override geometry's modifier.
Step 2B
Users can add new modifiers from following templates: plastic, glass, trans, metal, mirror, glow, light, and BSDF.
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